Playing video games can lead to a better work life balance, leading to a more productive and happier employee. These benefits are not limited to gaming companies but extend across the entire economy.
“The benefits of playing video games” is a blog post that talks about the many benefits of playing video games during Covid. Read more in detail here: the benefits of playing video games.
2020, It was one of the most difficult years in human history. A virus that sprang out of nowhere and quickly spread over the world. In today’s world, when technology is fast evolving, a very little virus that cannot be seen with the naked eye has transformed into a dreadful nightmare, becoming one of the most deadly pandemics in history.
The Covid-19 epidemic swept over the world, wreaking havoc on every industry, notably the service sector. Every service industry, from restaurants to travel to schools, came to a halt.
As a consequence of the epidemic, governments throughout the globe were forced to implement lockdowns, resulting in a tremendous surge in wage cutbacks, unemployment, and discontent. However, the company was able to slow down its activities. Thanks to the internet work from home option, the firm was able to get up and running.
During periods of widespread lockdown, when parents, children, and whole families were confined to their houses, individuals began to seek out activities to occupy their time.
The more interesting an activity is, the better it is for passing the time in the privacy of one’s own home. This is where video games came into play, and they turned out to be a godsend for both dedicated and casual players.
Parents and children have plenty of time to play their favorite video games for lengthy periods of time. ISFE, the European Gaming Industry Association, investigated the role of video games during the shutdown and discovered some fascinating statistics and data. Let’s have a look at some of the most important findings:
- In comparison to the previous year, weekly playtime grew by 1.5 percent. The participants ranged in age from 6 to 64 years old.
- During the shutdown, 14% of users found new video games.
- According to the survey, 1 in 5 parents are playing more computer games with their children during lockdown, which helped build the link between them and their children.
- The study also found that video gamers’ mental health improved as a result of their gaming activities. Every third player believes that video games have made him or her happier and less worried during the lockdown, on a scale of ten.
- The share of multiplayer online games takes the lead in terms of beneficial mental health outcomes. When compared to single-player games, players who played multiplayer online games felt less alienated.
Even in the United States, the outcomes are similar. During the shutdown, $56.9 billion was spent on video games, according to a recent analysis. In comparison to the previous year, this is a 27 percent gain.
Fortnite and PUBG Mobile were two of the most popular video games during the shutdown in terms of popularity. During the harsh lockout, game downloads soar to new heights. At the same time, PUBG received a lot of attention across Asia, notably in India and Pakistan.
In these trying times, kudos to the game developers who worked day and night to give a quick and seamless gaming experience to people all around the globe.
This helped to boost the economics of the gaming industry’s workers. The gaming medium has indirectly delivered a blessing in disguise, contributing to players’ well-being by providing them with endless hours of enjoyment and relaxation. The results are in front of us: reduced isolation and happier gamers.
The “benefits of playing video games essay” is a good example of the benefits that playing video games can bring. Playing video games during Covid is a great way to take a break from school work and enjoy some time with friends.
Related Tags
- the benefits of playing video games pdf
- disadvantages of playing video games
- psychological effects of video games
- the benefits of playing video games isabela granic
- playing video games during the covid-19 pandemic and effects on players’ well-being